Original Post
I have to say I am not really impressed with this technique. I have implemented it, and look at other implementations. I find the lighting looks weird and when the lights move it looks just weird. I am working on a technique to do global illumination in 2 passes on a Geforce3 card . I think I can squeeze it into 1 pass on an FX or Radeon. So far I think it looks better than SHL too. If anyone has a 'good' example of SHL please show me, so far everyting I have seen did not impress me. It looks good until the light moves.