Original Post
Hi, so basically I'm working on a wrapper for a client/server setup. As of right now, the server is setup using select(), and I'm trying to figure out how to deal with blocking on the client side. In a game, I was planning on polling for new data at the beginning of every x frames. The problem is, with blocking sockets, I don't want it to hold. My question is, in games are blocking sockets used in combination with threading, or are non blocking sockets used? Any guidance would be appreciated.