Original Post
I know that MDX has a UI subsystem but apart from the almost non existent tutorials, apart from the Custom UI one, are there any other tutorials out there how to use it?
protected override void Dispose(bool disposing){ m_frame.Dispose(); m_d3d.D3D_Device.Dispose(); base.Dispose (disposing);}Quote:
Original post by ernow
I remember a kind of promise I read in a MS blog that in the next/a future DirectX SDK the UI components will be changed so they can be used (more easily) seperately from the SDK samples.
Cheers
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Probs better to abstract input really so you can say like GUI.MouseClick(x,y,buttons...). That would allow you to use DirectInput or some other control like a joystick if you so wished.
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