Original Post
I’ve always wondered how a game’s files are put together. What I mean is, I’ve always been curious how everyone’s work is put together. For example, when you have multiple programmers working on several different things, how do they test their latest compiles? My guess has always been that a ‘current build’ is located on one of the network drives. When, say, one of the programmers finishes working on feature, he’ll compile it, and than copy the files to the current build. Hope I’m making sense here. I couldn't quite think of how to word it. :P