Original Post
Hi
I am beginning work on a small 2D fighting game, but I am planning on using D3DX for sprite handling as well as 3D effects and so on. I just have one question, I previously have written a version entirely using DirectDraw, and I want to see if I can do the following:
Load by Stage Background to an offscreen DD Sufrace (done)
Draw that Bitmap to the Back Buffer using either DrawBitmap or a Blt(D3DX created this)
use D3DX Sprite calls to render the sprite on the back buffer.
Is this possible, or do I have to draw the background with the Sprite functions as well?
Kevin =)