Original Post
I have been pondering the role of AI in MMORPG games. From simple reactive-based enemies to complex dungeon generators, Artificial intellingence plays a lead role in all mmorpgs. However it is all very simple and predictable and could use a good upgrade imo. The most powerful enemies should learn over time, forcing people to adjust their tactics instead of reading about their weaknesses on thottbot. In some games, agent embodied behaviour could be embedded into npcs to make them more beliveble. Emergent behaviour could be seeded with planning algorithms and more advanced model based agents. I´d love to hear ideas, opinions and perhaps any plans you might have to increase AI in MMORPGs, where you would like to see more advanced behaviour and where not.