Original Post
Hello all!
I am trying to learn using the DX8-approach for creating 2D graphics: using the 3D Render pipeline.
Untill now, I have been amazed by luxurious by-products of this approach: sub-pixel engine, aplha blending, transformations, etc.
The biggest backdraw of this approach however, appears to be the limitations on texturemaps.
I heard that -besides the logical power-of-2 limitation-, some systems (3D chips) have limited texturemapping-capabilities. For instance, the 3DFX Voodoo3 chipset should only support textures up to 256x256 pixels.
This would make it impossible to "blit (using sprite)" a background to a 640x480 screen (or bigger).
Does anyone know where to get the info on such limitations (besides checking the websites of every chipset manufacturer in the world)? Offcourse, workarounds to display sprites, bitmaps and/or animations larger than 256x256 pixels are very welcome as well...
Thanx a lot in advance,
CondorWitte