Original Post
This is fairly simple question...I think soo. I have a texture, and in a front of texture always are drawn some messages through font based procedure. Well this is a big drawback for performance because in every single frame first the texture is displayed, and in a next step lot of loops are called for text drawing (in few colors) in a front of it. Can I draw a text ON texture, because then I need just to blit it on the screen, and save some performance, without text draw callings? And how can it be done? Thanx in advance