Original Post
As of late there is an explosion of 'new' MMO projects on these forums. In general this isn't an issue, but not only are most of them very simple and undeveloped ideas, they push other potentially successful games (even potentially successful MMORPGs) off the front page where they will be noticed. Making a MMO is not impossible, it's just extremely difficulty (if do-able) without a semi-large team, lots of time (much longer than any other game type), and previous game-development experience (even hobby). I have attempted to join 2 MMO projects, and they usually don't turn out well (both times were because the 'leader' up and vanishes one day). That doesn't mean they can't be done, or if the person is really dedicated enough that they can't come here to create one. I don't want people to be discouraged in chasing their dreams, but they should be prepared to take them on before involving other peoples lives into them. There is a lot more pre-planning required to make a successful MMORPG than many do, when making a MMO post please do the following: Read the rules (linked HERE) at the top of the page, and post according to the plan laid out by the moderator. Make sure you have planned the game out: If you're starting the project, and have labeled yourself as the lead developer (or simply don't have programming / art / sound skills), then have your end well developed before adding people. That means a meaty design document (don't have to display it to the public, but let it know you have it ready), a team and project name at least, the overall-story or plot, gameplay mechanics, what API's you will be using (very important), what model formats (if looking for art people). Also remember to put a realistic size and target aim for the project. Use proper grammar in a recruitment thread: First impressions will attract skilled people who will help your project succeed. This one is important, show that you can do what you say: This is a large scale project, and being able to manage / run such a large task requires some sort of insight on how you know how to do it. This can either be professional or hobby portfolio, any sort of links or information about your previous projects (solo or not)… or anything else that you have done that can be considered relevant leadership or management. If you are a leader, prove why. Be respectful: People will post discouraging things OR opinions / directions in your thread. How you respond to those comments will really profile you as a person. Will you take actual good advice or are you too set in your ways to change? Will you attack the person and return-flame, or brush it off with confidence? If cornered about lack of abilities, will you link work you've done… or ignore it? Observation of a persons response to the public is the best way to view, and assess, the skills of the potential manager. Remember this is a community, and the public has the right to respond just as much as you have the right to post. If you are still set in your ways and want to make a MMO, that's great. Here are some helpful links to get you on your way: General MMORPG creation documents: - How to make a great MMORPG - Beginners guide to making MMORPGs - GameDev's Online Game design articles Programming resources for MMORPGs - GameDev's Multiplay/Networking programming articles If anyone wishes to add more links to assist with upcomming MMORPG's (or advice), feel free to post (and I'll update the main thread). [Edited by - jbadams on September 28, 2007 5:40:47 AM]