Original Post
In order to understand this topic better, one would have had to played World of Warcraft. There are Shamans (Offensive Support) and Paladins(Defensive Support). These classes are unique to the Horde and Alliance respectively(they are factions in the Warcraft Series). If anyone has visitted the World of Warcraft forums, there are many posts about 'nerfing'(Lessening the abilities) the Offensive Support class and 'buffing'(Raising the abilities) the Defensive Support class. Most of the arguements is that the Offensive Support is way too powerful, and the Defensive Support class is way too weak. To get to the point, would implementing such a system (Different Classes for different factions) be beneficial to a video game, or would it be non-beneficial? How would you handle the situation? If one class wants to be more powerful (and there is a lot of support from the player community that wants them to be more powerful, not counting the class players of course), or wants one class to get nerfed (with lots of support from the player community, not counting the class players). Is it better to give in or is it better to use developer judgement? How would one achieve true balance through such a system (is it possible?)?