Original Post
I've been wondering lately how we can bring the qualities that help to make 'combat' in games enjoyable into other activities, like working on a project with a deadline. What qualities do we like about combat in games. 1. Exciting> managing risk and avoiding being defeated. 2. Tension. 3. Making decisions, you have to decide how to use your available resources / abilities to win. 4. Dynamic, the situation changes quickly. Any others? Ways we can implement these: I once came up with the idea of a surgery game where you heal Aliens. What about managing a project / team of reporters, you would need to be alert and tell your team where to go. And have tight deadlines to fulfill to avoid being sacked.