Quote: Original post by skittleoQuote: Original post by Tsixm
Haven't I seen you somewhere before ;) ;)
Me? You have seen me before?
He meant the guy in your screenshot...
Quote: Original post by skittleoQuote: Original post by Tsixm
Haven't I seen you somewhere before ;) ;)
Me? You have seen me before?
Niko Suni
Quote: Original post by skittleo
Niko,
That is so nice! The soft lighting looks absolutely beautiful. Congrats!
Is there any chance you could send me a demo of it just so I could see this in person? My e-mail is bgunning@gmail.com if you decide to allow me this opportunity.
So you are doing real-time radiosity at the moment? >>> very impressive.
Niko Suni
Quote: Original post by d000hg
D'oh, that looks too nice! I'm just hoping you'll get no points because you've just painted the word 'Zombie' on a car, otherwise what chance have I got [smile]
Niko Suni
Quote: Original post by d000hg
Do you mind sharing how you managed to get the contest themes (zombies etc) into your game? Is it that each theme has a car to race, or is there a deeper complexity to it, like having to mow down zombies etc?
Niko Suni
Quote: Original post by skittleo
.. and this game is free.
Niko, your game sounds (and stylistically looks, so far) like Twisted Metal. Being one of my favorite games, I truly cannot wait to see how it turns out.
I need a handicap now.
Niko Suni
Quote: Gameplay is of essence - graphics and sound always come in second. It doesn't necessary take ultra-cool graphics to make a great game
Quote: Original post by Nik02
I didn't think about Twisted Metal at first, but you're right: the style does bear a resemblance to the series. However, I'm aiming for Mario Kart-style gameplay, with both traditional race tracks and multiplayer battle arenas.
Gameplay is of essence - graphics and sound always come in second. It doesn't necessary take ultra-cool graphics to make a great game; playing Nintendo games has taught me this, and it is the concept that forms the backbone of my game design. This is, in my opinion, the path that every game developer should follow [smile]