Original Post
Hello, I could not find a satisfactory answer to the problem I have, and I really need some input/ideas on how to get it done. Here is the problem: I have a full 3D world, I can get info of what is around me by some volumetric analisys (octree), so now I have infos on what is around and I need to find a path from point A to point B. If this was on a 2D world that wouldn't be much of a problem since I would traverse the tree (in that case a quadtree) avoiding the detected obstacles. But in 3D??? Given that the bot cannot fly, how can I reliably find a path? It's driving me nuts because each time I think I found some solution I can think of a ton of cases where it would miserably fail. Thx for any input :D