Original Post
This question was originally spawned from this thread about using numbers in CRPGs. Since a lot of the time, a good game can be 80% defined by what it doesn't do wrong, then "what things have all of you experienced (role-players and min-maxers alike) in the various RPGs and FPS RPGs that you disagreed with, didn't like, or outright hated?" I ask this question as it applies in general, but also especially as it relates to numbers. I ask this in the hope that this might be a better starting point for understanding how to make a better CRPG. [Edited by - Ranger Meldon on June 29, 2005 5:59:01 PM]