Original Post
So i have an action game server, with serveral clients connected. The server updates each client 10 x a sec. The updates range from 10-100 bytes each. Would it be better for the server to synchronize the updates of all the clients so it updates all of them at once at a constant 10 ups. Or would it be better to stagger each clients update so only one client is updated at a time. Im thinking its better to stagger them as then, but i have no evidence this would make a difference. I dont want to needlessly complciate the update mechanism.
-ddn