Skip to main content
GameDev.net gamedev.net
🔒 Locked

Isometric engine class structure

Started by Pexi Nov 30, 2000 at 3:46 AM 0 replies 350+ views
Original Post
Pexi
Pexi
What kind of class structure is used in isometric engines? TTileRenderer //Renders tiles TWorldRenderer // Uses TTileRenderer to render world Should I add diffrent renderer classes for game objects? any other? Pexi
Pekka Heikurapekka.heikura@mbnet.fi
Sly
Sly
I would do the rendering in a few passes. First of all, render the ground. These would be generally flat. Next rendering pass would render objects sitting on the ground, such as trees, walls, actors. Basically anything that is on top of the ground and the actors could walk behind. So to answer your question, have the TTileRenderer render the ground tiles and a TObjectRenderer render the trees, walls, actors, etc.



Steve ''Sly'' Williams
Tools Developer
Krome Studios

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.