Original Post
is there anyway i can process and play sounds in a manner such as direct processing?? like the way by using SDL_GetKeyState() with input. My problem is that im making a tetris clone and a sound is to be played when a block is rotated, the problem is that the input handling is at the start of a PollEvent loop and there is some time before the event is processed, which leaves a smaal delay in the sound being played...please help...