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Milkshape joint position and rotation usage

Started by July 14, 2005 11:04 PM
0 comments, last by CrystalClear 19 years, 3 months ago
well, if any of you have seen my other topic, you know I am making a milkshape model loader. well, it seems I cannot figure out how milkshape uses the position and rotation values for joints. It seems like you add the values to the values of the parent, but upon atempting that, it was also incorrect, and simply by looking at the values it seems obvious that you dont perpetualy add values together. so, if anyone could tell me how the values should be used in order to display joints properly, I would greatly appreciate it.
- relpats_eht
You may get some help from here
http://rsn.gamedev.net/tutorials/ms3danim.asp

Good Luck


CC

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