Original Post
Is there a way i can use D3DXCreateTextureFromFileEx to batch load a set of DDS sprite pages faster, they're similar in format but extremely large in number, or is there a way in putting them into large files and using D3DXCreateTextureFromFileEx to read them thru it so that file read/write access times are reduced? thanks in advance! I use D3DXCreateTextureFromFileEx in a loop to get the files into a texture array which i use for sprite animations, need to speed them up as the App takes too long to load!