Original Post
Hello all. A friend and I are working on an entry in an engine he's written. He's written it so that the effects will be handled by GLSL Shaders based on the OpenGL 2.0 specs. How much OpenGL support can we expect? Can we expect that we can use GL 2.0? Also, will assembly shaders be allowed? We plan to do parallax mapping and motion blur with shaders, and also most of our other effects. Thanks in advance, David