Original Post
Hi, someone... I've written a small GUI library for future use in my games. I've used SDL for graphics and mouse/keyboard. My question is: can I use OpenGL for 3D rendering && SDL for GUI? Should I use SDL_GL_SwapBuffers after rendering, then draw the GUI (HUD, menus, etc), and then do a SDL_Flip? This sounds a bit slow. Well, I hope someone will atleast read this... phraine