Original Post
Hello! Can anybody give an understandable explanation of what is interpolation and extrapolation in terms of fighting lags when coding network communication for a game with instant action (like cs, etc...)? I know it is about time and different states of objects on both server and client sides, but i still don't get it clearly... Assuming, we have to synchronize player movement, please give a chart of what is happening on both client and server at different time moments...