Original Post
WitchLord writes:
Quote:Does this allow me to share global variables, arrays, and possibly other data structures among several modules? (each character has it's own AS AI module.) That would be just what I need to allow players to implement group-behavior in their AI scripts. If a character were to switch teams (switch configuration groups), will AS 2.4 support that somehow, or would I release that character's module and re-initialize it's AI to become part of the other team (seems safer)? will AS 2.4.0 natively support new data structures like trees or lists? Or would you rather let the programmer do function binding to interface with C++ data structures? What will the new AS features' code (group configurations) look like? [Edited by - fuzinavl on August 8, 2005 4:08:25 PM]
Version 2.4.0 will allow the application to make groups of configurations and define which script modules should have access to which groups.