Original Post
Imagine a game where you equip soldiers, fall into formations, and take on other player's squads in a series of minigames... Squad Wars is designed to be a 2d top down game focusing on team management and strategy. I came up with this idea about a week or two ago and decided to get some input on it before puting it in my TODO stack. Note: The name squad wars is just a placeholder until more of the game is designed. Apologies if you already have a project named this... Description: Equip and manage a squad of soldiers to defeat opposing squads. Gameplay: You play as a commander that must coordinate your troops from a birds eye view. You have no direct control over any of your soldiers and must therefore organize a functional squad and give them orders based upon what they report back to you. There are several game modes with different objectives. Gamemodes: (minigames) Elimination You must destroy the opposing squad(s) and have at least one soldier alive to win. (1 winner) Massacre Kill the most enemy soldiers in X amount of time to win. (1 winner) Attack/defend X amount of squads attack a location and X amount defend. Timer optional. (X winners) Pursuit 2 Squads compete to reach the finish line first. Only one soldier has to cross the finish line to win. One squad leaves x amount of time earlier but travels at 1/4 speed and half health. X being half the usual time it takes to run the course. During this time the leading squad can place traps, explosives, or leave a man behind to hinder/slow/kill the following squad. (1 winner) Manhunt A random squad is chosen. That squad has 120 seconds to hide. Waiting squads participate in a mini massacre mode until the time is up. Winning squad must then find all members of the hiding squad in 60 seconds to win the mode. The hiding squad must have at least 1 unfound soldier after 60 seconds to win. (1 winnner) cooperation X amount of squads cooperate to defeat enemy AI squads/boss. (X or no winners) Without going too much into the management of the squads (ie giving orders, equipment, etc), I would like some thoughts on this type of game. Assume squads are created and setup by the player before any game is joined and therefore can be customized for each gamemode. Questions: 1) What do you think about playing a game where the objectives change and general game modes last about 5 minutes or less? Explain what you think is bad/good about it. 2) From a designers standpoint, what do you think would be an interesting game mode that requires proper coordination of a team to accomplish a task? 3) How much control would you like over building your squad to accomplish these game modes? (ie selecting equipment or hand picking people with stats based on physical / mental abilities..) Any other comments or questions are welcome. Thanks.