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Physics architecture

Started by The C modest god Aug 9, 2005 at 1:19 PM 0 replies 300+ views
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The C modest god
The C modest god
I have completed all the input/output support for my 2D game. Now I need to do the AI and physics architecture. I am thinking how to do it in terms of flexebility and dynamics. I need to have all kinds of objects in my game. They should have the same base object, so an AI could have a list of all the objects in the game. However, it also treat each object differently. Do you have any sources about this part of the game? I would appreaciate your replies. Thanks in advance.
It's all about the wheel.Never blindly trust technoligy.I love my internal organs.Real men don't shower. Quote: Original post by Toolmaker Quote:

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