Original Post
http://www.cs.ualberta.ca/~jonathan/Papers/Papers/fringe.pdf Have any of you ever used Fringe search for Path Finding? I'm considering using it for a game I'm working on and wondered if people have actually found it to improve on A*. The paper would suggest it's faster and easier to implement, but I'd like a bit more to go on before I jump in and use it. Cheers, Stevo