Original Post
What I would like to see is more games that combine the extra depth (or exploration that 3d games provides with the easy accessibility of 2d games (like Donkey Kong - controls were left, right, climb, descend and jump) This is a response to seeing the difficulty that some of my friends have when I give them a '3d platform' game to play, and they can't master the joystick directions (too fine and fiddly to get right)or the double-jump. ** Double-jumping could be made easier by designing the levels to be less pixel-perfect.