Original Post
This is an idea I had when I was thinking about a survival game. I was thinking of having a game that requires grouping and social activities to function. Here's the design I came up with. -------------------------------------------------------------------------------- Social community idea. Classing Chart http://www.metalgearctf.net/board/uploads/post-31-1125198137.png (chart doesn't work on here. goto pic to see it.) *Basic Class: Basically a recruit. Cannot do much on its own, after a certain time of being in a group, they are allowed to upgrade. During this upgrade they move to the secondary classes. *Secondary classes: -Fighter: Physical side of secondary classes, he does gathering for the group until he can upgrade to a tertiary class; at which point he must choose guard or hunter. -Mage: Magic side of secondary. Can do basic spells of healing until he can upgrade to tertiary classes,either agriMage or Healer. -Builder: Technical side of secondary. Can build basic building until upgrade to tertiary classes. either settlement or weaponry. *tiertiary classes: -Gatherer: He is only allowed to hunt and gather resources. Used as a scout for the group, he can spot enemies from afar, to alert the guards. -knight: He is only allowed to player kill and the only one who can. benefits also include being able to loot, and forge weapons. -Agri-Mage: He is able to grow crops for a more settlement based society. Can also make make things grow to make barriers. -Healer: Is able to heal wounded players. -Settlement builder: Can build more advanced village structures. ie: houses, town halls. -Weaponry builder: Can build defensive structures. ie: arrow towers, walls. **Gameplay: *Game lobby- You form teams. Each team has a leader(only from eligible leader characters-lvl4), and recruits, each specializing in a different class. Players are also allowed to join existing groups as recruits. *They are then placed into the world in a central area, where noone is allowed to build. The group is given a certain time with invulnerability, wherein they may go and start their civilization. This period ends when the group leader chooses the location of their civilization, and they are allowed to start specializing their characters. *The group leader is elected, there is always a popularity vote; if it sinks below 40% popular, the leader is taken out of office, and another is voted on. The leader is allowed to change hierarchial ranks within a group, boot people out of the group, and set the group to recruiting or not recruiting. The ranks are taken away when a new leader is elected. The new leader sets the new ranks. *Groups are only allowed to have up to 18 players. When they reach the full point, recruits are not allowed to join. *Groups are able to ally with one another to share certain resources and other privileges. -------------------------------------------------------------------------------- This is still a developing idea, and any critizism is welcome. Indeed it is welcome, I need help figuring how to make this work. [Edited by - Zero-51 on August 27, 2005 10:02:09 PM]