Original Post
I want to do some image process with GPU. I use the PBO(pixel_buffer_object) to get the input stream image date from the video_capture device. It's done. Then I need to do some ping-pong operation in pbuffer,but it doesn't work. I see I can only render the PBO to a single pbuffer,and then render the pbuffer to sceern.If I use the pbuffer's two surface(GL_BACK and GL_FRONT) to do ping-pong,it seemed that the texture data in PBO skip the pbuffer,and render to screen directly. I think the pbuffer configuration is right because the static texture instead of PBO works well. can anybody help me ,thx!!!!