Original Post
Hi guys, I set up a custom orthogonal projection for my 2D engine. Everything works great except that the Y-axis goes from the bottom up. When I calculate the destination Y values I simply do destY=ScreenHeight-y but I was hoping to eliminate that step and make the Y-Axis start at 0.0 at the top and increase going down (like regular 2D). I tried switching the top and bottom values in the matrix but it didn't work. Any ideas ?