Original Post
Just wondering should i use a 32bit index buffer instead of a 16 bit index buffer Since with 16 bit i used WORD index[] means the max value for a index is 65536 If i use 32 bit i used int index[] meaning the max value for a index is 4294967296 which is alot compared to 65536 Should i use a 32 bit index incase the mesh have more than 65536 vertices?