Original Post
hi folks, i finally get an api independent texture class to work (multiple inheritance), my brain was some kind of dizzy during the implementation, well now i try to get it to run with the handlemanager from "Games Gems I" and now the problem, the handlemanager tries to create a template object through the std. constr., well not a problem but if i pass as template parameter the texture interface class the compiler hangs, (well not surprising) but how can i get it to run without implementing one handlemanager for each texture (2D, 3D, 1D...), because it works without a problem when i pass as template not the interface class but the specialized class, thanks in advance for your time (for reading this as well as participate), greets tgar