Original Post
hello,im writing a 3d rts game in direct3d and,i made a map,that is made of quads,and have put a catapult mesh on the floor,and want to rotate the mesh. But it rotates the map also.I mean i want to rotate 1 object,the mesh,and not rotate the other primitives,if i rotate with D3DXMatrixRotationY it rotates all the objects.How can i solve this,any help will be appreciated.thanks.