Original Post
Hi! I have just programed a vertex and pixel shader to render into three different targets. I have got these values, computed with them a kind of joint histogram and now I want to use them, how can i ?? For example, I have a matrix M [256][256]of dimensions 256*256. Each position has a float value. And I want to make this kind of operations p[0] = sum M[0] 0 0) ... How can I ?? I think the matrix is to big to place into the memory of the graphic card. Maybe not...! But how ?? I don't need vertex shader...can I introduce it directly these values to a pixel shader?? Any idea..will be great! Thanks, Jesus