Original Post
ok, i have to interview a senior developer on monday. 20 years in the business and claims lot's of OpenGL experience, so they want to know what I think of the guy (some of the "gurus" we've hired have been less than capable). so without going to extension hell (i can really care less if he can recite GLSL), any suggestions on questions that would amply betray the poor saps knowledge of 3D graphics?