Original Post
I'm looking to do a space strategy game, initially based off of Science Fiction books concerning space combat. I want to basically make your ship entirely modular and technology proceed not in single dvances, but in a fluid line(you reserch fusion rockets, and the efficiency/power of your fusion rockets is proportional to the time that you spent researching.) I do plan doing it in 3d, and eventually I realized that it was kind of similar to homeworld. Of course, I then realized that while homeworld was a great game, it had interface issues. I went back and played it, and found that this was mostly due to short clipping distances, and low resolution, but also I found it annoying that you could get somehting in the middle of the screen, but if it moved, and left the battle, the camera followed it. This is kind of annoying to me. Even if you focus on the whole battle, it could move out far enough to be annoying, all becuase of a single ship. I would like a camera control system that was more intuitive and useful than this, possibly multiple viewpoints like a 3d model editor, but of course it would have to be much easier to use, with a much quicker learning curve. Another thing that annoyed me was the movement system. it tended to encourage 2+1d thinking rather than actual 3d thinking. for those who haven't played it, homeworld has a key m to move, whereupon you get a 3d circle around your ship or group, with other ships represented as circles on that grid, and vertical lines drawn to them, telling you how far away vertically they were from that grid. I'd be looking for the sort of thing that would allow you to forget which way was down(there'd be an option to set an arbitrary down, for those who don't think 3d so easy. I don't know if I could deal with real-3d :) ) I thought about having a 3d grid system, with little cubes at regular intervals, but that is kind of ugly, although that's not a strong opinion. I don't mind pressing m to move though. I intend to have calculation assisted movement, for orbital movement and such. a coolscenario presented in a 2d game I saw once was to have 2 ships in opposite orbits around a center of mass. I'd like that sort of thing, but it's hard to calculate 3d orbits in your head. even 2d orbits take a bit of getting used to. (and by "calculate in your head" I mean intuit:) ) I'd like some kind of line drawing thing, but I need some better UI ideas for that. a player could plan a path before taking it. at some point ther'd be a menu for entering various standard orbits, and modifying orbits and so on, but I need a real RTS UI, if posssible. Thanks for your ideas!