Original Post
I was wondering if anyone could point me in the direction of any good resources regarding deformable meshes. I am interested in doing something with real time deformable surfaces such as terrain (or maybe volumes of some sort) for my honours project at university, I have already started gathering some resources, I found the article at Gamasutra on 2D surface deformation and have grabbed the Eberly book on which covers deformation, but I was just wondering if anyone here may know of anything they have unearthed before. Or maybe if you have actually done some work on this sort of stuff before and feel like sharing, any help would be really appreciated. Thanks