Original Post
I am currently assembling a team to make a new 3d RPG: Intergalactic Spy: Do or Die. I wanted some people to comment on the design and tell what should be added or taken out. In 2149, Earth has established itself as a major planet for trade in the galaxy. In doing so, they have also started an espionage war against other solar systems in creating a galactic empire. You are from the Andromida Galaxy and your planet has been known for being enslaved by other empires. Earth has finally come to your planet, but broken their promise of helping your planet. They enslave your planet, and take your family to work on robotics programming and hardware. Your planets government sends you to Earth to spy on the centeral empire and start a revolt against the Earthlings. In doing so, you are now lost on Earth with only a limited communications device to report findings to your planet. You are disguised as a human figre, and you start your life on the moon. The game is an RPG, so you will follow non-linear missions. Your actions in the game effect what missions you get and who trusts you. You start with trying to come up with an excuse for unauthorized landing on the moon, and you work your way from there. You will be able to interact with other NPCs in the game and talk about different things making them friends or enemies. Your actions also effect your reputation in the game. There are 12 different large maps to explore over all, and you unlock maps by completing missions. In the game, you will choose to blend in forever with Earth, become discovered, play as a double agent for Earth or Andromida, become a hermit, or otherwise near infinate possibilities. You will meet leaders of groups such as Arro Gent, Mr. and Mrs. Eey, or Emma Ney. Each NPC has a different personality that you will be able to get used to, and some can give you gifts and skills. With 20 mini-games in the games, they will act as jobs, tests, and spying missions. You will be able to also interact with most objects in the game. You will have to take care of yourself by dumping your waste out, recharging your body, and entertaining yourself. You must also watch what you eat and keep your environment clean in the game. You can get sick and there will not be much you can do about that. You do not have to follow all the rules. You can steal, hijack, and kill in the game. This will lead to you ending up in police fights, and sometimes this means bringing in the government and having yourself uncovered. This can also lead to time in jail and court, and your planet will not be pleased at this and will try to kill you. The game is to be extremely interactive with the storyline customized to your player's actions in the game. The view is a third person behind the player fixed camera. There will also be in game cutscenes taking place from custom angles. The player talking system is simple. The game saves all the locations and brings you to the talk client for the selected person. It allows you to ask the person questions, start a conversation, or even force them into giving you information without them knowing. You should not go out dissing people though, it will hurt your reputation with them and their group. There are to be about 50 NPCs that you can talk to including storekeepers, operators, people with jobs, and the regular NPCs. Everyone also has a home too in the game, and the people do not just include adults that you can talk to. What do you think? The team has already started programming and trying to get the site all together.