Original Post
Hey all, Having a fun time tracking down memory leaks, using Memory Manager from Fluid Studios . This returns with me no longer having memory leaks, but i notice that when running my app (in debug) the memory grows about 4 - 12K every second (according to Task manager). Is this normal? or do i have a small leak somewhere that gets cleaned up on exit. Should I even bother trying to trck it down? While stepping through my code's render and update functions, it doesn't increment every frame, seems more like every second worth of frames it will increment and not fall back down. Any insight would be great. [Edited by - NovaCaine on October 11, 2005 10:00:07 PM]