Original Post
HI guys! I have made a program that render to the same position for diferent fragments. I will like that my render target contains at the end the addition of all the values that my program render to it! Anyone can told me how to do it ?? So, if on efragment contains position (x,y)=(0,0) and color = 0.1 and another fragment contains position (0,0) color 0.23 I will like thtat after When I read data back to the CPU from my render texture, have in position (0,0) the value 0.33! Anyone can give me a example code of how to do that ?? Many thanks!! Jesus