Original Post
I'm drawing a simple 2 sided quad. the one side has the normal (0,1,0) while the other one has (0,-1,0). The drawing code than looks like this: Now one side of the quad is black, the other one white. So far so good. But when I move the camera around (using gluLookAt(...)) the lighting of the quad changes! Although the light's position and the quad's position remain fixed! Is there a problem with using gluLookAt together with lighting? What else could cause the problem? (BTW: I'm only using diffuse and ambient lighting) Thanks a lot!
glTranslatef( 0, 70, 0 );
glRotatef( 90, 0.0f, 0.0f, 1.0f );
glDisable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
DrawFlatBoxThing();
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glRotatef( -90, 0.0f, 0.0f, 1.0f );
glTranslatef( 0, -70, 0 );