Original Post
Okay guys, I just found out about lua and have managed to integrate it with C++. I love it for being simple yet flexible, and plan on using it. However, I discovered that lua doesn't natively support binding classes to it, of course there are ways and I've discovered a few, but this got me thinking. Is python easier to use with C++ than lua? I've seen example python/C++ code and it seems a lot more complicated (mostly initation), but once that's done, is it all good for python? I mean, cuase I know python has classes and what not, so I thought it'd be easier, thanks for the help. Also, forgot, it seems like lua is slimmer than python, lightweight, which is one of the reasons why I chose it, is python all that bigger? Thanks again.