Original Post
Team name: None. Project name: None. Brief description: The game is going to be a realistic medieval MMORPG. The basic concept for the game has been developed, but no code, models, audio has been made yet. Some art has been made. The goal for the project is to design, develop, and publish a commercial quality game on a realistic budget (< $500,000) over the next 3-5 years. I'm a jack of all trades when it comes to computers and related fields, I am knowledgeable in hardware, programming, networking, databases, websites, and graphics. I hope to put my knowledge together with other team members to create a video game that is a potential money maker. Target aim: The aim is to create a commercial product that both hardcore and casual gamers can enjoy, which will be profitable for the creators. Compensation: Since this is a small team I hope to give each team member a fair percentage of the earnings based on time and content contributed to the project. An agreement will be put in to writing once there are a substantial amount of members to form an agreement. Technology: Since the project is on a limited budget I would like to develop the game with freely avaliable software such as Blender, and GIMP. The game will be developed using C++, OpenGL, and other cross-platform libraries in hopes of later porting the game to other OS's. The game will originally be developed for Windows. Other technological goals of the game will be 32/64-bit support, and multi-threading to utilize the newest main-stream processors. For our 3D modeling I hope to purchase a full body 3D scanner, or go to a 3D scanning studio to cut down on development time, and give the models as realistic a look as possible. I would really like to make clay sculptures of the monsters, tree trunks, or whatever else is going to be in the world and scan those also. This could potentially save months in develoment time. With luck I will be able to finance the purchasing of the 3D scanner myself. There will be room on the team for modelers to do detail work, and model items that cannot be scanned. I hope to give the game strong LAN and single player capabilities to reach to a broader market. I also plan on not charging a montly fee for online play. Production/Marketing: For the actual production of the game copies I have researched CD duplication hardware, CD printers, and DVD case packaging. With my current estimates I think it is possible to create a professional looking copy of a game in a DVD case for less than $1. Estimated production cost is at about $40,000 for all the equipment. With an excellent quality game, and propper marketing (posters, demos, commercials, trailers, ads) we could potentially sell a few hundred thousand copies. If we can produce a copy for $1, and sell it to a retailer for $30 (who sells it for $35-40 to the customer) thats a $29 profit per copy for the team. If we market well, and sell a reasonable amount (200,000+) thats (200,000x29) $5.8 million. Going this route instead of through a publisher cuts out several middle men and gives the team a higher profit for their work. If the game sells well the team could profit quite well in return. After production, distribution, and investor costs there should be several million for the team to split. Cha-ching! Other Costs Servers - $20,000 Fiber Internet Access - $2000+\Month Development costs - Approx. $5000 Marketing - Unknown at this time Distribution - $10,000 (semi-shipping to retail distribution centers) Production (Equipment) - $40,000 Production (Raw Materials) - $75,000 (Blank CD's, cases etc...) Talent needed: Experienced Linux and Mac programmers Texture Artists Audio Engineers Animators 3D Modelers Team structure: As of right now there are only two people on the develoment team. One is a friend of mine who is an artist, both him and I are drawing concept art. I will be acting as producer, lead designer, and lead programmer. I will oversee the project and carry out the vision of making an awesome game that many people will enjoy. Website: None yet. Contacts: Please e-mail me, reply, or PM me if you have any questions. tunabreeze@yahoo.com Feedback: Any Additional Info: The project is an overall very ambitious goal, I hope I can find people as ambitions as me to help make it happen. 1Up for the independant guys! [Edited by - I_Smell_Tuna on October 17, 2005 9:00:46 PM]