Original Post
I'm working on a game engine with a few friends at uni, and we have gotten to the point that we are designing and implementing the different subsystems (graphics, sound, input, physics, so on). I am currently designing and writing the sound subsystem, before I start writing out code, I thought I'd come here to ask for some advice, see if people agree I'm heading in the right direction with this, bear in mind the diagram isn't complete yet, its still missing a fair amount, but all the basics should be there. Incase you are wondering for this implementation of the subsystem I will be using OpenAL, which is what the ALuint and such are:
Also, if I have any errors in the diagram, please let me know.
Also, if I have any errors in the diagram, please let me know.
