Original Post
I'm just now learning the GoF design patterns. I'm not going to go out of my way to apply any of them, but somebody suggested I study them so that I could apply them where it makes sense, and I agree. Could any of you more experienced people speak to how you may have applied design patterns in your games? I'm not expecting code, but ideas and applications. I'm sure there are plenty of people who could benefit from a discussion on design patterns and how they may have been applied.