Original Post
Hi... When rendering a model animation into a sequence of PNG images, the edges of the model are being blended into transparent, as shown (zoomed in in photoshop): http://img365.imageshack.us/img365/6636/rendersample8kr.png How do I make the edges 'hard' so that there isn't this falloff to transparent? Is this a property of the material, or a setting in the renderer? I still want the alpha channel, but I only want the pixels to be alpha tested, either fully opaque or transparent.