Original Post
If you were playing a series of successive characters that were all part of building a family dynasty, what sort of gameplay would you need to stay emotionally invested in your family? If you want players to be invested in playing a series of characters participating in building something bigger than the individual character (a new world, for instance), would it work to create a series of "Dynasty Stats" rather than "Character Stats?" I'm assuming that, like character stats, dynasty stats would have to change how you play the game. What sort of stats would you need? Wealth? Family Honor? What else? And if you knew you were going to lose a character after so many days or weeks of play, how much should you be able to customize that character?