Original Post
Anyone can come up with a rip-off or spin off of a pre-existing gameplay mechanic, but it doesn't seem to be very easy to come up with somewhat original gameplay mechanics. It's also very tedious an time-consuming to smooth out the kinks in a gameplay mechanic design to make the game truly fun and replayable. NOTE: I'm talking about gameplay mechanics ALONE - not story, graphics, game screens, code design etc. - just the mechanics that make the game fun. I posted a request in the "Help Wanted" forum for a gameplay mechanic designer position: do you think it'll get any responses? http://www.gamedev.net/community/forums/topic.asp?topic_id=357092 This is the gist of it: "There are two entities, each with a slew of statistics. Every turn, all the player can do (other than quit the game :) is choose an action (from an available menu of actions) for each entity. Each action can change zero, one or more of the entities' statistics. The magnitude of each change can be constant, or dependent upon other statistics (this is up to you). Declare the goal of the game, define what actions are available and which statistics they affect and by how much (and - if applicable - what statistics determine the magnitude of the change if any at all), and declare the total number of statistics available (the fewer the better). And make the game fun - it should be very challenging (but not frustrating) for a player to achieve the goal!" Also, it is possible to include events that automatically alter the player's statistics every turn without prompting! How hard is it for someone (other than myself - I'm hopeless) to come up with a gameplay mechanic that satisfies the above? It's hard for me, I can tell you that. Anyone want to venture an attempt? ---- Design clarifications added in Bold! Important Clarification: I am looking for someone to design an original game based on the above criterion! [Edited by - GemuhDesayinah on November 19, 2005 9:12:47 AM]