Original Post
In freeform games such as Morrowind or sandbox type games like GTA, they use a "main plot" to give the sense of progressing the game. This is also how you "finish" the game. I have some ideas for an single-player RPG which I want to allow a lot of freeform and some sense of a sandbox environment which I think is plenty interesting as it is and I feel like a "main Plot" would detract from this freeform activity and make it too constricted. However, I can't think of a way to give a sense of finishing the game without some kind of main plot. Anyone know of alternatives?