Original Post
Greetings all, Much like the stickied 'isometric interaction' thread in this forum (which concentraited on the isometric concepts and visuals in our first game Morning's Wrath; I am starting another thread where I will post screen shots and discuss aspects of isometric games (in an effort to improve their form and function) for "Project2" which is the current working title of our next game. So feel free to post questions, suggestions, etc. Keep in mind we are in the engine development stages and have been for about a month & 1/2 now. And to start things off our most recent screen shot:
What you are seeing is a terrain made up of textured quads, and some 'entities' (the trees); their shadows are simply runtime blackened, alpha blended and skewed 'blits' of the actual image, I think it makes for a good look. Also keep in mind, the art style for this game is to be more 'cartoonish' than Morning's Wrath, which is why you might notice exagerated geometry, solid colors, and 'ink' outlines. [Edited by - EDI on June 1, 2006 8:37:03 AM]
What you are seeing is a terrain made up of textured quads, and some 'entities' (the trees); their shadows are simply runtime blackened, alpha blended and skewed 'blits' of the actual image, I think it makes for a good look. Also keep in mind, the art style for this game is to be more 'cartoonish' than Morning's Wrath, which is why you might notice exagerated geometry, solid colors, and 'ink' outlines. [Edited by - EDI on June 1, 2006 8:37:03 AM]

